[generic] ‪ #RPGADAY2020- 25 - Lever

#1
‪ #RPGADAY2020- 25 - Lever. Classic #DnD. Put a lever in a room, sit back and watch the fun. They’ll spend AGES studying it, trying to work out how it works and what it does. But one thing is certain - no matter how dire the warnings you post - someone is going to pull the lever.‬

It’s like a big red button.

‪Of course, the biggest sin you can commit as Referee is to have a lever that does (or appears to do) nothing and never explain it - even after the dungeon’s over.‬

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#2
Generic, toolset rules sets often contain a range of options that help calibrate anything from tone, pace, lethality, realism (whatever that means). It Fate-speak these are often referred to as levers and dials.

While it's always good to have options, this increases vastly the complexity of the system as a GMs needs to understand the options, even those they choose not to use. Also, experienced players may come to expect certain options, which sort of makes the options less optional.

OK, that was a bit of a stretch of the given topic but almost at and the endzone now!
 
#3
One of my favourites - a Paranoia Game I ran where they started in a sealed room, there were no doors. Only thing was a timer counting down from 30, with a large red button.
They tried everything to get out, when the timer got to 10 someone pressed the button and it reset to 25, then 20, then 15 etc.
Eventually they gave up and let it get to 0; at which point a hidden door slid open.

Cliched, corny and probably obvious I know, but three PC's DIED in that room during the fights that broke out over pressing or not pressing the button!
 
#4
Generic, toolset rules sets often contain a range of options that help calibrate anything from tone, pace, lethality, realism (whatever that means). It Fate-speak these are often referred to as levers and dials.
Sh!t. I call them “levers” in Manifold.

Does that mean I gotta go back to the thesaurus in search of a new bit of jargon to use?
 
#5
Sh!t. I call them “levers” in Manifold.

Does that mean I gotta go back to the thesaurus in search of a new bit of jargon to use?
I really don't think so. For one thing I don't think levers and dials is game-specific terminlogy and even if it were, do you thing Fate was the first game to use the term "Fate Points"?
 
#7
I really don't think so. For one thing I don't think levers and dials is game-specific terminlogy and even if it were, do you thing Fate was the first game to use the term "Fate Points"?
No. 1st edition Sufficiently Advanced also uses the term "lever" in its game mechanics, so it is not specific to Fate.
Shame, really, I was considering switching to “knobs”.
 
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