Act III of Alien: Chariot of the Gods

#1
Act III of Alien: Chariot of the Gods with the Hell’s Own Gamers. Again, no spoilers.

The film finally came to a dramatic finale; resulting in a lot of PvP.

The last Act ended with them all resting on the bridge; Act III opened with Cham (Harry) mutating into an Abomination. Various other encounters with Abominations and Neomorphs occurred; Wilson (Ben) found out that Rye (Joe) was a synthetic and plotted to kill him; Rye got in first and disembowelled Wilson; Rye (Joe) triggered the shutdown of the reactor coolant systems. It finished with a race against time in Reactor Control, with AVA-6 (Harry) trying to restart the coolant pumps; Rye (Joe) trying to stop AVA-6 and Davis (Matt) holding off Rye armed with a fire axe. The countdown reached zero and the ‘Cronus’ disintegrated into a white-hot fireball.

Game over, man.

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GM Notes:

Woo hoo! My first ever TPK! And the ending was brilliant.

Ok, some thoughts on the scenario and the system in general. is brilliant; it works really well; it’s intuitive and there isn’t a lot to remember

(GM Rule #1 – never write down what you can remember.)

Everyone loved the Stress Dice mechanic; even when it went against them (Ben dropped one of their two firearms down the air vent shaft due to it.)

The scenario states that in PvP; fight one round, then have the PC become an NPC. The PC’s enjoyed fighting each other (because it’s not something that we do often); so the PC became an NPC if they survived the combat.

GM: Having the Xenos work off a Reaction Table is good and produces a few surprises: –

‘Wait – the last two rounds it’s just hissed and roared at us. What’s it up to? (Stress +1)’

GM: I prepared a lot of stuff for the Game; then realised that it wasn’t necessary.

Map of the ‘Cronus’ – that was useful for the PC’s

Movement and Time

Moving anywhere on a deck – 1 Turn

Moving between two decks – 1 Turn

The ‘Cronus’

Encounters and stuff to do

I thought that there was actually too much there; so I trimmed it down a little.

NPC’s

They needed somewhere to be and a purpose; as well as their agendas. I made a simple d6 table to see where they would go and do.

E.g.: Cooper headed for Science Lab 1. If a PC had gone with him, then this is where the Neomorph encounter would have happened. If no-one had gone; then the Neomorph encounter would have happened as per the scenario.

XENOMORPHS

Again, I made a d6 table to see where the Xenos attacked from; Neomorphs tended to come from air shafts or access vents; Abominations from doors or side corridors.

Problem:

Rye (Joe) was a secret Synthetic; but it was noticed that he wasn’t rolling Stress Dice. He then rolled them and ignored the result; but this still noticed.

Has anyone got any ideas to get round this problem of the Secret Synthetic?

Overall, everyone loved the Game; the general consensus that it was like ‘Paranoia’, but without the humour and silliness.

I’ve got two more Adventures sketched out, to be developed.

Continue reading...
 

Darran

Level 7 Blingmaster
#3
Has anyone got any ideas to get round this problem of the Secret Synthetic?
The advice in the book is that you just play as a standard human character without the increased stats and you use the Stress Dice as normal, taking Stress and panicking, etc. It’s part of the programming that you *act* human.
Only when you are revealed as a Synthetic do you take the extra to your Stats and ignore Stress.
 
#4
A
The advice in the book is that you just play as a standard human character without the increased stats and you use the Stress Dice as normal, taking Stress and panicking, etc. It’s part of the programming that you *act* human.
Only when you are revealed as a Synthetic do you take the extra to your Stats and ignore Stress.
Ah, I think Joe and I misread that bit. Thanks.
The whole thing took six hours; spread over 3 Game-nights (the HOG meet on a Monday 7.30 - 9.30)
The HOG quite enjoyed the real danger of death; although all of our Games have this; it is rare for anyone to actually die.
Matt's PC fell out of a helicopter some years ago; Harry's Geoff the Mighty died twice (he died; came back as his son, who then also died) and Ben's half-orc bard was killed by true orcs and his head eaten by Harry's pet giant spider. Joe, so far, has led a charmed life.
 
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