Arion, Episode 87: Perrior to Fist


The hour’s approaching, just give it your best
And you’ve got to reach your prime
That’s when you need to put yourself to the test
And show us a passage of time
We’re gonna need a montage
– Team America: World Police
Deep Space, Weeks 25-50, 1105

Second leg: Cyan to Hradus

Third leg: Hradus to Fist

Captain’s Log, Week 50, 1105

We’re getting close to the end of the third leg now, and week 51 will see us arriving at Fist. We’re running a little behind schedule because we decided to divert to Hradus and get the annual overhaul done early; Hradus is the only place near our original route where we could do that on the Service’s tab, and out in the Void I don’t know if we could get it done at all – if we could, it wouldn’t be cheap, I’m sure. Also Lieutenant Tosun told us it was a good place to learn about aslan when we dropped her off at Perrior.

We were almost eaten by a six-metre worm on O’Keefe when the starport fence failed, but once the Dolphin unlimbered the heavy laser, the party was over.

Empire is a place where they mothball old Navy ships and old Navy officers both, and there’s a lot of talk about the Aslan Threat – you can hear the capital letters when they talk, and at one point I am sure there was an outbreak of bold italic fonts. Either there is a major war building, or those people have too much time on their hands.

Hradus proved to be very useful, and not just for the annual overhaul; it has the highest proportion of aslan in its population of any Imperial world, about eighty percent, and technology is restricted in case they get uppity. Luckily, scoutships are designed for frontier maintenance and the scout base was able to do the work we needed, although if we had needed anything major replaced we might have been stuck there for some time. While the base was working on the Dolphin, we took a working holiday and learned as much as we could about aslan language and culture; the Dolphin got the best translation programme we could find.

Imisaa was a mixture of human and aslan traders haggling, and a Navy base loaded with high-jump couriers to raise the alarm if the aslan invade. There’s a definite siege mentality here, and they think of themselves as the last safe stop before the border. For the price of a few rounds of drinks and some dust-spice we were able to get relatively up-to-date information on what’s going on in the surrounding subsectors; how accurate it is remains to be seen.

GM Notes

Route maps from the awesome Traveller map.

I’d intended to run this segment as another set of Interludes, but we’ve only just seen one of those, and browsing the world descriptions was enough to inspire some anecdotes. I may do a flashback to the Ochkeefee Worm Incident, as one thing I haven’t tried yet is ordinary combat, and that would be an interesting example.

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