Other Games Fading Suns Kickstarter this 24th March

Okay, with both Frank Herbert's Dune and Fading Suns this year, I may just have to pick one.

Still, for fans of the original Fading Suns RPG, this new edition will launch via Kickstarter on the 24th of March.


Previous editions of Fading Suns used a “point-buy” method of character progression. The new edition throws out the calculator think machine and provides a simpler but still-quite robust method: yes, it’s levels. But before you join an antinomist cult to curse our names, know that these levels don’t restrict your access to anything. There is no trait that says: “you must be 5th level or higher to use this”. Levels simply dole out new skill ranks, characteristic ranks, new perks (think amped-up Benefices), and more. As you gain a new level, you get to choose how you allocate those new trait ranks, and which perks you’ll choose (from your calling’s list, plus an “open” list anyone can pull from).


Rune Priest
Nothing I read about Fading Suns when it was originally available floated my boat, but I can't remember why not. From the context, it's a Dune-like setting? What is the system like?
The setting is a great science fiction/fantasy hybrid. Dune is part of the influence and there's the feudalism in space vibe. There's a fallen empire beginning to recover and civil war. So are the King Arthur stories. So is the church. So is church magic. So are biologically twisted invaders and human raiders. There's a dark ages vibe to it.

The system never worked for me unfortunately. I know little about the new system. I was ignoring it when they mentioned it was a class/level thing (which doesn't work for me outside something D&Desque) but with the description of the three classes as the three social classes in the game, I'm sold that this absolutely fits the setting. I don't know if I'll back but I'm at least watching with interest.


Staff member
I had everything from first and second edition and ran and played it. I loved the setting (and was a bit disappointed when they didn't conclude the lifeweb trilogy). The system was clunky, and I'd welcome a simplified system. I will watch this with interest to see where it goes, just keeping in mind that Blue Planet 3 is coming, and that I couldn't get FS to the table. However, I do know that @First Age likes it as well so maybe I shall return...

First Age

D&D h@ck3r and Hopepunk
Staff member
I had less problem with the Victory Point System than most people seem to have. I'd love to jump back in to Fading Suns, but I will take a stern critical eye at the system first. I'll have to like it enough.
And the Fading Suns 4th Edition Kickstarter is live. I am so tempted, especially by the lore and genre style, but the game engine may be the deal breaker, alongside the falling value of currency these days of isolation.

  • The Universe Book (112 pages) presents the setting for Fading Suns: its history, society, and astro-geography. Herein you will encounter nobles, priests, guilders, aliens, psychics, cyborgs, and more.
  • The Character Book (272 pages) presents the game system and player characters for Fading Suns. This book includes character creation rules for all the major factions, as well as technological equipment, starships, psychic powers, and theurgic rites.
  • The Gamemaster Book (96 pages) presents people, places, and plots for Fading Suns. Herein are guidelines for creating dramas for the player troupe and how to populate them with all manner of non-player-character allies, rivals, and foils. An example drama is included, as well as a roll-by-roll description of play.
I also have the God Emperor of Mankind in Warhammer 40,000, obviously.

And because 2d20 is a system I enjoy, the full collection of the new Dune RPG form Modiphius when that gets published will join my collection, with its Padishah Emperor of the Known Universe.