[Year Zero Engine] Fria Ligan to produce Alien the Role Playing Game

#41
So for the casual Player or financially prudent GM, you can pre-order the core rulebook on the 25th of May, this weekend (this runs till August), and best get it before the Great British Pound loses even more value.

alien-core-book.jpg



And for those privileged Players or GMs who definately need an intervention of some kind, we have the following collection (including more d6 dice as if we all did not alreayd have too many d6 dice).

Therre is even a collector's edition with the face hugger for those who just cannot help splurging.
 

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Dom

Administrator
Staff member
#42
Even Star Trek 2d20 which has won a lot of converts for its mid-weight ruleset or John Carter of Mars for the light-weight pulp alterantive? By the way, Conan is pretty mid-weight too, only Mutant Chronicles and Infinity are the heavy weight lifters.
It's a perfectly functional rules set but it doesn't do anything for me. That said, the layout and organisation of the Star Trek core book was a major turn off. Looked pretty, less functional as a rulebook.
 

Dom

Administrator
Staff member
#44
The map and cards are for the completist collectors (like myself), but not crucial for the game. Even in the Forbidden Lands (same MYZ engine) game that we play with Graham, we can conveniently play with just normal d6 dice and no special card decks.
I've yet to be convinced by the cards - have them in Coriolis and Forbidden Lands and I'm not sure how much they really add.
 

Dom

Administrator
Staff member
#47
Hell, you just had to do this, Dom. Just could not save us from more splurges.

Now I have to get the "Colonial Marine's Technical Manual" because, obviously, I enjoy Warhammer 40K Only War, and, thus, running a similar series of horrific military encounters against the xenos threat in the Alien universe is obviously, how I intend to roll. ;-)
I had the Technical Manual from when it first came out. Used it when I was running 2300AD ...
 
#48
I've yet to be convinced by the cards - have them in Coriolis and Forbidden Lands and I'm not sure how much they really add.
The cards in Coriolis are pretty useless playwise, though nice artwise. Those Coriolis cards would have been better if they had a closer relationship on the Icon cards to the mechanical aspects affected by the Icons in the game-world (which exist in the rulebook). The Forbidden Lands weaons are nice to haves, but, you can just write the weapon stats on the character sheet anyway.
 

First Age

D&D h@ck3r and Hopepunk
Staff member
#52
Just to say that I think the special d6 are fairly essential for Forbidden Lands. You have three types of thing differentiated by colour that function differently. I wouldn't play it without them.

Aliens has stress dice, and interested to see how they work.
 

Dom

Administrator
Staff member
#57
Anyone got the DTRPG link yet? The blurb suggested that they were sending it out later this weekend?
 
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