Games Expo almost upon us

#1
I keep looking at stuff to do for Expo. A lot has been added in the last few days, so if you dismissed it before it might be worth a revisit.

Eg there are shorter demo slots for Soulbound and Vaesen, 2hrs-ish. (I've booked for Soulbound Sat 7.00 and would be happy to have company!) Also other games inc Warhammer and the upcoming Hellboy and Dune games.

And some seminars/panels, eg Free League folks talking about doing horror, and a bunch of folks talking about playing in big sandbox settings.

If you're looking for something, best bet seems to be going in to events search, eg vie Events > RPG, then using the right-hand filter options to shortlist via a day and type at a time and scroll through. Search term may not be completely reliable. (Eg it's not showing Paul Baldowski's Cthulhu Hack game, which could use some love.)
 
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#3
Search term may not be completely reliable. (Eg it's not showing Paul Baldowski's Cthulhu Hack game, which could use some love.)
I'm consigned to cancelling this one; Friday evening isn't necessarily a good spot anyway. Nevertheless, the Search function sucks and the thought process around "sharing" information is off-kilter, too. There's no way to share pre-generated characters before the event, for example. At Gen Con, each event had a mini message board so you could handle this sort of house-keeping. It sounds like Expo are having some challenges around Data Protection, sharing player details with the GM; with the mini-message board approach, they wouldn't need to share anything. I have no clue.
 
#4
All you need is a tick box at sign-up to consent to the GM contacting you. Weird. Teething troubles of course, but that doesn’t seem like it should be one. Sorry about the game.
 
#5
Hope it goes well, take up of the games doesn't seem particularly strong, probably not helped by only putting a huge chunk of them up last minute.

I've signed up to a couple on Sunday so fingers crossed, though at the moment it looks like Expo have done something weird and deleted all the Sunday morning slots
 
#6
Another thing that's a bit of a mess it appears that there's no fixed time slots, so lots of overlapping games stopping you from signing up to ones you may have otherwise.
 
#17
Played in a couple of games yesterday.

In a morning I played in a Dark Trails game run by Julian Hayley. Really enjoyed the game, great setting, enjoyable scenario with plenty of opportunity for roleplaying, and letting the characters shine. Although I was mildly distracted by the sheer enormity of on the players (a certain fairly well known Dr in UK twitter circles) games shelves in the background!

In the afternoon I played a DCC Lankhmar game. The amount of effort the GM put in was very impressive, he used full minis and scenery with multiple cameras to change the angle as necessary and also the changes of lighting. But despite his impressive and skilful efforts to apply lipstick, the underlying adventure was still a pig. @pookie reviews it here: http://rlyehreviews.blogspot.com/search?q=madhouse+meet and I agree that it is 'mundane and straightforward'. With fewer players it might have worked, but with 6 over 4 hours it was a bit of a slog. Another issue I had with it was the minimal Lankharese flavour, it was just a generic dungeon. I liked the GM and would play in his games again, but I'd skim read reviews of whatever module he was running first.
 
#18
I played two on Saturday.

- The upcoming Hellboy rpg's quickstart adventure. I've done a separate post about that for anyone curious (as it made a mild stir by announcing it would use D&D 5E rules).

- Soulbound, in a 2-hr taster. For curiosity, as C7 keep posting shinies (and sometimes give me things to work on...). I'd got in my head that it was basically Warhammer Exalted, but other than that it seemed strange and confusing, with its own d6-based system. Having played, I've now seen the system - which is fine, and light and laid back, especially compared to the crunch of WFRP - but didn't get to sample much setting. (The idea is that the WFRP world eventually blows up due to a magical cataclysm, and the gods start again on a set of planes corresponding to the different flavours of magic. Much laterrr... servants of Sigmar are gradually taking back cities from a huge plague of undead, and you're a group of reps of different factions responsible for keeping things together and troubleshooting.)
 

Guvnor

The Guvnor
Staff member
#19
Nice to hear about Soulbound, was curious. Setting clearly designed for wargame campaigning, and squaring away a strange reboot that GW did for IPR reasons. But what the hey; if it's fun and one gets to tell stories.
 
#20
Nice to hear about Soulbound, was curious. Setting clearly designed for wargame campaigning, and squaring away a strange reboot that GW did for IPR reasons. But what the hey; if it's fun and one gets to tell stories.
Yeah. What I didn't get in that short game was a sense of what those stories would be, or the character-character-setting interactions. Enough to consider playing it at another event, at least.
 
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