My "Warehouse 13" inspired Mage game seems to be going reasonably well, my players are engaging with the adventures. So far they've tracked down a V1 launch ramp suffused with the Nazi's weird concept of "vengence" against people who refuse to stop thwarting their agression. They've also bagged an Aztec medallion full of the high priests desperate need to repay their blood-debt to their gods.
Now I thought it might be fun to introduce an antagonist Mage. This is when I realised that apparently nowhere in the 680 page vehicle of blunt trauma which is the Mage20 rule book does it give any advice on how to create such a thing.
There are a few pages towards the back which provide some "Supporting Cast" but these are much more hangers-on and HIT-Marks than actual Mages.
This is a single adventure antagonist so I don't want to go through the whole character generation system for them. I just want some attributes, skills and spheres so they cause trouble.
Have I missed something? Does anyone have a quick and dirty technique I could crib from?
Now I thought it might be fun to introduce an antagonist Mage. This is when I realised that apparently nowhere in the 680 page vehicle of blunt trauma which is the Mage20 rule book does it give any advice on how to create such a thing.
There are a few pages towards the back which provide some "Supporting Cast" but these are much more hangers-on and HIT-Marks than actual Mages.
This is a single adventure antagonist so I don't want to go through the whole character generation system for them. I just want some attributes, skills and spheres so they cause trouble.
Have I missed something? Does anyone have a quick and dirty technique I could crib from?