[generic] Procedural Language and Action in Games

Dom

Administrator
#21
Yes, I can attest that it can be a little annoying sometimes. I was playing in a Star Wars based game recently (iirc) and I got my Photon and Proton torpedos mixed up and was constantly being corrected. That sort of stuff is a little vexing and isn't what I'm talking about really.
Agree entirely with your points.

The photon/proton thing is a rival franchise crosser though.
 
#22
I'm a bit late to the party with this, but the excellent Action Movie World - a PBTA game where you play actors playing characters in corny action films- has a "Killer One Liner" where you roll +Swagger - a Hit and you gain +1 Forward or +1 Camaraderie (the team resource of the game), on a Miss you can slow the action down or result in negative consequences as the line falls flat. It really helps to showcase the meta-genre stuff of the game, and it's great at the table - as it's really easy for players to trigger it without realising.
 
#23
When I run my East End gangster game at conventions and I have an all adult table - and no minors within earshot - I implement a “+1 per expletive rule.”

Prior to a key die roll a player can unleash a stream of invective and gain +1 on the roll for each unique expletive it contains. (For that real Vinnie Jones moment.)
 
#24
When I run my East End gangster game at conventions and I have an all adult table - and no minors within earshot - I implement a “+1 per expletive rule.”

Prior to a key die roll a player can unleash a stream of invective and gain +1 on the roll for each unique expletive it contains. (For that real Vinnie Jones moment.)
How do you handle modifiers in excess of +100? I have clearly found my game of choice....
 
#25
When I run my East End gangster game at conventions and I have an all adult table - and no minors within earshot - I implement a “+1 per expletive rule.”

Prior to a key die roll a player can unleash a stream of invective and gain +1 on the roll for each unique expletive it contains. (For that real Vinnie Jones moment.)
A game where I get to do the most authentic accent AND bonuses for my colourful vocabulary. I'm in.
 
#27
"In what way?" borrowed from Deayton era Have I Got News For You. Would use this as a GM with my old group when someone wanted to bend a skill description or otherwise try something beyond what seemed reasonable. I wouldn't automatically exclude it but ask them to explain how they saw it working, then make a decision accordingly.
 
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