[generic] RPG a day lockdown #47 - campaigns (player perspective)

#2
A run of 7th Sea by my friend Ian numerous years ago. He took the tools and setting and brought in a lot of story - which we take for granted today, eg with the best streaming shows (and animation shows etc), but was more of a novelty back then. Unfortunately the group drifted apart, so I never did find a way to get revenge on the supernatural entity that killed both my parents out of pique.

Honourable mention to Mage run by Steve - that was really only a handful of sessions, but because we were on the same wavelength re mythology and symbolism it made an impact.
 
#3
What started out as a "Voyager" game (our version of Traveller using RQ2 rules) in the Third Imperium, but almost immediately changed to being a sort-of hard SF campaign in the Solar System. I played Arnold Amadeus Argleblaster, commander of the Werewolves mercenary platoon and captain of the planet hopper Bad Moon Rising. There were between 3 and 4 players and everyone ran a couple of lower ranks as well as their own character. Had a blast in the Soviet Union, the Amazon, on Mars, on Venus ...

It was a bit traumatic at times because we all got quite attached to our "semi-NPCs" and inevitably we kept losing a few. I still remember becoming quite frantic when Bombardier Toy Molto stepped on a mine and lost her right leg and arm - thank goodness for 22nd century cybersurgeons! RuneQuest rules meant a lot of cybernetic replacement parts, though we introduced "sub-location" rules - I believe Arnold's prosthetics included: left arm from the bicep down, half of his right hand (pinky and the other two fingers), left kneecap, heart and one lung, upper front of his skull, right eye and ear. Lots of neat weapons and tools built in, of course. My second-in-command, Atlantis Hemoglobin, never seemed to lose any appendages, except that one time his hand was amputated by a Venus Mantrap (seriously, don't let those cloned Nazi scientists fool around with accelerated terraforming on Venus).

Oh, and the gearheading - all those combinations guns, bipedal support weapons, vehicles ... I had a hell of a time trying to keep us in the black, because everyone kept blowing off expensive ordnance, and once someone took our VTOL out of NOE and got blasted by East German SAMs. The importance of robust consumables clauses in your contracts cannot be overstated.

That was lightning in a bottle. The Cold War and a complete lack of hope for a better future really did a lot for our gaming in those days (I had a 4-minute-warning siren on my daily bicycle commute).
 

MartinP

Rune Priest
#4
Hmm. A couple of standouts.

Back in the day when I was first expanding my RPG horizons (the mid 80s for reference), at the local games club in Croydon, we played this RQ3 campaign. Went on for about 9 months of 7-8 hours a week play. My boy started as a brash young semi-skilled soldier type, and grew up to be this lightning-wielding priest of Orlanth, with a wife and child. I still have the figure the GM made for me, I'm looking at it right now:
IMG_20200605_152343288~2.jpg

The other is a bit more recent, mid noughties I think, we played a long series of Call of Cthulhu adventures with a slowly rotating cast of characters. My second character was with me from after the first adventure until the end of the campaign, by which time he had inherited "Doc's lucky gun" from one of the other characters, as well as a share of the homemade Mythos tome "Doc's journal" and his own tome "Frank's annotated Das Capital".
 

First Age

D&D h@ck3r and Hopepunk
Staff member
#5
A GURPS 3e Fantasy game in my homebrew Kalland world back in the early 90s(?). 10 episodes that felt like a fantasy epic novel with a broad three act structure and heroic finale. The system wasn't ideal, but the game was super fun.

On the quiet, and too early to say really, but I have feelings that the current Pathfinder 2e Shards of Sin game may prove to be a real highlight for me. The setup feels good. We have some heroic material to get through and some backstory to weave in. The players are great, the system sings, and the setting is ripe with potential. That's probably current_enthusiasm_for_the_game_I'm_in.
 
#6
Playing a D6 Star Wars campaign as a poundland Han Solo with trusty Twilek partner and a robot who modelled himself on Bender. Plus whoever else was along for the ride. Had a similar vibe to those old Brian Daley Adventures of Han Solo novels, only even more comically inept. Excellent GM who really knew his Star Wars and how to pace a campaign. Sadly ground to a halt when he found he only had time to run one game per week rather than the two he had been doing and chose D&D over Star Wars. Shame. Ended on a cliff hanger with us in mid-combat, having the crap kicked out of us by a malevolent giant carrot that was kept as a pet by some Jabba-a-like gangster. Somewhere in a galaxy far away we're probably still desperately trying to hack it to bits and failing miserably...
 
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Dom

Administrator
Staff member
#9
The One Ring - Darkening of Mirkwood run by @dr_mitch which I've written extensively about here:
https://delta-pavonis.blogspot.com/search/label/The One Ring

The Dracula Dossier - Night's Black Agents run over a weekend at Longcon by Steve Ellis with @dr_mitch, @The Crypt Keeper, @nclarke and @GuyMilner as the agents. I did consider this going into the one-shot version of these questions, but I think that this is more appropriate. Great players, great vibe and a great finale. Taking over the top floor of the Garrison (where sign ups are usually done) and having a white board and clues and props all over the glass windows worked wonders. Write up is here: https://delta-pavonis.blogspot.com/2016/07/the-condensed-dracula-dossier.html

Albion's Ransom - The Esoterrorists run over two parts and quite some time by @ragr, with @dr_mitch, Mick Red and @The Crypt Keeper (if I recall correctly). This really resonated with me and showed me what GUMSHOE could do. Having most of it set in the north of the UK helped as well, as it's home to me. We ended with bitter-sweet victory as my character - the nasty anti-hero ex-spook - died heroically. (I think James B was involved in the first part but I can't find my notes from the game any more).
 
#12
1. Mythic Britain for Mythras run by @Loz was certainly one - we had good fun with that, building ghost fences, raiding Saxons and beating off their counter raid, tricking a prat Christian priest into marrying a celtic river goddess, looting the Isle if Lisdisfarne for treasure, snubbing the traitorous and feckless Gawain, and running afoul of Saint Kentigern (the well-meaning)'s uppity parents. Not to mention fending off the schizophrenic advances of Morgana. Would like to pick that one up again sometime, if Merlin is listening.

2. Carolingian Era campaign using a homebrew system. It started with character who were Misi Dominici of King Luther whose job was to escort an irascible old Jew with a holy book to somewhere. We started in Achen, went to Paris, then got arrested somewhere - in Burgundy, I think, - where some of the characters were put on trial and had to walk a gauntlet. One of them didn't make it. Somehow after that we ended up in Spain, the travelled on Viking ships to Alexandria where we hooked up with a cynocephalus, travelled up the Nile to see the Abum of Axum, picked up the Arc of the Covenant, travelled to Carthage, then to Rome. Somewhere along the way we rescued a Troglodyte and the Jew picked up The Toe of Bar Kochba, a Hebrew relic. When we finally got to Rome, we fought off a poison-breathing dragon and in an act of potential self-sacrifice, my character jumped in his open mouth to spear him in the brain. There was a big climax at which the priest used the power if the Arc to call down a mega-miracle. Oh, and I think we also met the angel Metatron. So that was pretty epic.

3. The Dawnlands - an OpenQuest campaign in a friend's in an West Asian Steppe on Acid setting, we played a bunch of tribesmen who got into a fight with another clan in the tribe. The father of the tribe set a challenge for each group to head out in the world for a month and explore the world. The dispute was to be settled by whichever group brought back the most marvelous thing. That's a great set-up for a campaign, and a very creative setting that will hopefully get published someday. Run by a friend of mine who blogs as The Retired Adventurer.
 
#13
Two of mine are for certain the Albion's Ransom and Dracula Dossier mini-campaigns that @Dom played. They were excellent. I think it was Mik Reed in the second half of Albion's Ransom rather than The Crypt Keeper though. Dom's character in Albion's Ransom was rather frightening.

My other big one was Ashen Stars again by @ragr (with @NigelClarke , @The Crypt Keeper , Jon, and @Dimbyd ). It was wonderful playing a character who was definitely (in his own mind) a hero in a heavily shades of grey universe to the sometimes annoyance of his colleagues. I brought more than a hint of Captain Kirk to it.

Interesting that two of these were online, and one at a convention.

Another favourite (this time face to face with a regular group) was @Ezio running a series of Laundry adventures. Other players @First Age , @Lost Barbarian , @pedr , and John.
 
#16
1. Mythic Britain for Mythras run by @Loz was certainly one - we had good fun with that, building ghost fences, raiding Saxons and beating off their counter raid, tricking a prat Christian priest into marrying a celtic river goddess, looting the Isle if Lisdisfarne for treasure, snubbing the traitorous and feckless Gawain, and running afoul of Saint Kentigern (the well-meaning)'s uppity parents. Not to mention fending off the schizophrenic advances of Morgana. Would like to pick that one up again sometime, if Merlin is listening.

2. Carolingian Era campaign using a homebrew system. It started with character who were Misi Dominici of King Luther whose job was to escort an irascible old Jew with a holy book to somewhere. We started in Achen, went to Paris, then got arrested somewhere - in Burgundy, I think, - where some of the characters were put on trial and had to walk a gauntlet. One of them didn't make it. Somehow after that we ended up in Spain, the travelled on Viking ships to Alexandria where we hooked up with a cynocephalus, travelled up the Nile to see the Abum of Axum, picked up the Arc of the Covenant, travelled to Carthage, then to Rome. Somewhere along the way we rescued a Troglodyte and the Jew picked up The Toe of Bar Kochba, a Hebrew relic. When we finally got to Rome, we fought off a poison-breathing dragon and in an act of potential self-sacrifice, my character jumped in his open mouth to spear him in the brain. There was a big climax at which the priest used the power if the Arc to call down a mega-miracle. Oh, and I think we also met the angel Metatron. So that was pretty epic.

3. The Dawnlands - an OpenQuest campaign in a friend's in an West Asian Steppe on Acid setting, we played a bunch of tribesmen who got into a fight with another clan in the tribe. The father of the tribe set a challenge for each group to head out in the world for a month and explore the world. The dispute was to be settled by whichever group brought back the most marvelous thing. That's a great set-up for a campaign, and a very creative setting that will hopefully get published someday. Run by a friend of mine who blogs as The Retired Adventurer.
I'd very much like to continue with #1. And I love Dawnlands. The scenario we played at LozCon was brilliant.
 
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