7 Hills Seven Hills: Punk is 4-5 April 2020 #savethedate

#1
Read the full announcement here, including Garrison contact info if you want to book accommodation there.

The theme on 4-5 April 2020 is Punk. Any flavour of punk welcome.​
Expect your fair share of steampunk, cyberpunk, dieselpunk, splatterpunk and renegade elf punk.​
And don't be surprised if someone rocks up with a table full of dungeon punk, sandal punk, cattle punk, desert punk, stone punk, biopunk or gothic punk.​
There's even been rumour of some anthro-punk. o_O

Visit the 7 Hills website for more details, including options to subscribe to the calendar or join the mailing list for updates, such as when registration and game submissions and pre-bookings opens over the next year.
 
#4
So basically do whatever you want and suffix -punk.

Does "-punk" have some definition that changes things or adds some kind of expectation beyond "Just pay attention to the first half of the word"?
 
#5
So basically do whatever you want and suffix -punk.

Does "-punk" have some definition that changes things or adds some kind of expectation beyond "Just pay attention to the first half of the word"?
Usually some sort of rebellion against an established world order (usually sinister or oppressive or both) combined with a mish-mash of gadgetry considered sub-optimal by established world order.

RPG stories do not require Player Characters to be the revolutionaries, they could be the big mega corporations' agents too.
 
#7
Does "-punk" have some definition that changes things or adds some kind of expectation beyond "Just pay attention to the first half of the word"?
Some people think of punk as an "attitude".

Other definitions can be found out there, but I like this for guidance ... "a stripped down aesthetic ... a rejection of establishment thinking ... subverting audience's expectations" (TV Tropes).

Those feel like decent principles for the 2020 theme. Not the only ones, and not exclusive, but a good starting point.

So basically do whatever you want and suffix -punk.
Use the theme to bring something to the table with some punk sensibility.

Whatever subculture/genre you might choose to pick (or invent - I'm trying not to look at you, anthro-punk!), or game system you prefer, the principles above can be applied to setting, scenario, characters or even how it's delivered it at the table to do something with, well, a bit more "attitude" than ignoring the theme to roll out the same-old.

Anyway, there's quite some time between now and game submissions - plenty to immerse in divers media to stoke the creative embers.

Speaking of which, I'm curious to hear what books, films and TV shows people might turn to for inspiration ... I might start with some early Fincher films.
 
#8
Sorry, I love running Steampunk games so much, and have a pretty good set of game rules - WHICH WERE WRITTEN SPECIFICALLY FOR SEVEN HILLS - that I can't see myself running anything else. Might write some new adventures or create a new setting. I don't have an otherworldly Steampunk setting yet. We'll see nearer the time.
 
#9
Looking at various "aesthetic punk" genres, the key takeaway is an overarching key world aesthetic, especially for the heroic punks who are in rebellion against a well established governing structure that faces no overt challenge of equal power. That underdog rebellion that does not reach all-out war is key to my understanding of the punk genre, since the governing structures are usually well secured here.

With genres like cyberpunk, dieselpunk and raypunk, the aesthetic also extends to the gadgets and weaponry of the rebels, and also the dominant tools of the governing bodies.

With the new hopepunk genre, the aesthetic of rebellion is hope but not of the governing structure. Similarly with ecopunk with governing systems being anti-eco.
 
#10
[tongue in cheek]

But remember folks, its just a suggestion, not a requirement...

[/tongue in cheek]

It gives me a year to grab a copy of SIGMATA: This Signal Kills Fascists

Although a more obvious game might just be a game of Vampire, the original Gothic Punk game.
 
#11
Anyway, there's quite some time between now and game submissions - plenty to immerse in divers media to stoke the creative embers.

Speaking of which, I'm curious to hear what books, films and TV shows people might turn to for inspiration ... I might start with some early Fincher films.
I would be tempted to expand on the setting I'm already using, The Dolls of New Albion. This is steampunk ("A Steampunk Opera", indeed), but the composer has written more in the same setting, advancing the timeline to cover Dieselpunk, Atompunk, Cyberpunk and Biopunk.
 
#15

Guvnor

The Guvnor
Staff member
#19
Corporation RPG

https://gnomestew.com/a-review-of-corporation-rpg-fast-brutal-and-gm-friendly/

"
Overall I found that Corporation was a very interesting world and a concept that was compelling to play. The simple core mechanic provides a flexibility that allows the GM to figure out the right roll at the right time. The setting material in the book is interesting and ample. Players will love being corporate sanctioned bad asses, full of cybernetics, sporting telepathic powers, armed to the teeth, and licensed.
If you are into the cyberpunk and post-cyberpunk genres and are looking for a new game that is action-packed, easy to learn, fun to run, and full of interesting people and places, then your future is Corporation."
 

First Age

D&D h@ck3r and Hopepunk
Staff member
#20
I'm looking at The Veil: Inheritance, for some biopunk action, or I may just have to Hack The Planet. I could potter out to The Sprawl, for a bit of shopping, or Genesys it up in The Shadow of the Beanstalk.

Some #hopepunk is definitely in order if I can swing it.
 
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