Other Games Shadowrun 6th Edition

Another temptation awaits, this is a streamlined version of Shadowrun in time for the 30th Anniversary. Okay, I have never played this tabletop but did get the Kickstarter Shadowrun turn-based computer game.

Anyway, the press release has this interesting quote below:
Catalyst Game Labs proudly announces the sixth edition of the Shadowrun roleplaying game, Shadowrun, Sixth World, debuting this summer.

Shadowrun, Sixth World builds on Shadowrun’s amazingly successful legacy, becoming easier to learn and play while still providing role-playing depth. Welcome to the marquee event of the game’s 30th Anniversary year!
  • The skill list has been greatly reduced, with most of what used to be Skill Groups now just a single skill (so for you really old-school Shadowrun players like me, the Firearms skill is back!)
  • Combat will move faster and be deadlier, but also will have more flexibility due to the new Edge system.
  • The action economy and initiative system are getting an overhaul to speed combat, reduce analysis paralysis, and to prevent faster characters from dominating every combat encounter.


The Guvnor
Staff member
Be aware, it's always been complicated enough to scare off many sensei in this do-jo, so the streamlining will have to be a work of excellent mechanical engineering.
I played 1st and a little bit of 2nd edition, but it lost the magic for me relatively quickly once it became a 'latest suppliment wins' contest for character creation.

1st edition had very broken mechanics, 2nd sorted some of the issues and made it more playable. Dunno what happened after that. I played a game of 5th edition at a con a couple of years ago, couldn't tell the difference.


The Guvnor
Staff member
Having read the review I am more convinced this is a crunch monster of complications still. Comments like: "three dice rolls to check if a character hits may seem a lot to others but for Shadowrun this is streamlining" (I misquote) make me realise this isn't for me.