Other Games Star map from the archives

MartinP

Rune Priest
#1
So, I mentioned in the RPGaDay Portal thread that just before going to university 30 years ago some friends and I hacked together a game loosely based on the Justifiers RPG, with a setting drawn from a "near star catalogue" we found somewhere.

Well, I found the star map we drew for this in the archives. I'm pretty sure some of the background notes are around in the loft somewhere, if not the originals then the ones I wrote as I was finishing uni.

StarMap_1_close_up_small.jpg

StarMap_1_crop_small.jpg
 

MartinP

Rune Priest
#3
When do we roll characters?
Which system?
If I can find my notes then I've got some system-free background material, which would be kinda cool. From memory, the game was supposed to be "human/animal hybrids and warp-mutants Vs genocidal aliens". Very serious, as you might expect from a couple of teenage boys. Lots of % tables to see what happened to your left arm during portal transport, that sort of thing.

If I do anything with it, I will almost certainly use Manifold, both for the outrageous randomness and because I can do that without having to open any rulebooks or do any real customisation work.

Oh, and because I already put all that effort into making a Roll20 character sheet, so I'm going to use it as often as possible.
 
#5
“If I do anything with it, I will almost certainly use Manifold, both for the outrageous randomness and because I can do that without having to open any rulebooks or do any real customisation work.”

Noted. Ta!

Some version of this may make it as a quote in the rules or promotional materials.
 

MartinP

Rune Priest
#6
I found some notes in the attic. Two different sets, in fact, one almost certainly from the initial brainstorming before I left for uni, and a single typed up that I think is from a long-forgotten intermediate period when I was visiting the town library during the summer holidays.

Very interesting, I have a remarkably complicated character generation system, with characteristics rolled on 3d8, then a mass of % skills with starting values derived from the average of two or more characteristics. For example, "Maths:Advanced" starts at (Int + 4xEdu)/5, whereas "Xeno Cooking" is (Int + Dex + 2xEdu)/4. I'm not sure if "Xeno Cooking" is cooking for aliens or just cooking aliens.

These skills have a base cost to buy and then a table of cost for improvement, said cost increasing as the skill level approaches 100%.

I also have a bunch of pages with occupations on, and packages of compulsory and optional skills for each occupation. One of the typed pages notes that you get a bunch of "development points" for each year of life beyond age 15, and those are what you spend on skills.

I also have a lot of tables of cool cyber enhancements that various military types can have - 1d4 tables for head, torso, arms, legs.

And then I have some lists of "standard equipment" for various military professions, with both "pre-contact" and "post-contact" gear. And some vehicles.

It all seems to be heavily based on the Palladium system, of all things. There's the bare-bones of quite a crunchy, old-fashioned system there, not surprising for a circa 1990 Palladium-derivative!
 

Guvnor

The Guvnor
Staff member
#9
She was a bit poorly last year. I have contributed to A&E on and off, but never really got the rhythm going. Frankly the Tavern is my APA zine.
 
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