[shopping] Temptation waits... what are you resisting?

I'm sticking to the version of Trudvang with their own rules - I do fear this move to release 5e versions of everything will not be good for the long term generation of new ideas in game systems. Having spoken to Jim @ Patriot re The One Ring v Adventures in Middle Earth I'm aware that I'm in a tiny minority that doesn't want everything in 5e! :-(
5e is a good system within the space of implementations that stay close to D&D legacy.
It is a mediocre system in the space of general rpg systems. (Ed: meaning, you can usually do better for a specific premise/setting.)
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So if I had not splurged so heavily on the Trudvang Adventures for D&D 5e Kickstarter, I may have fallen for this awesome temptation of Icewind Dale Adventures for D&D5e. The special edition cover by Vance Kelly would complement perfectly his cover for Mordenkainen's Tome of Foes, which I already have.


First Age

D&D h@ck3r and Hopepunk
Staff member

I am enjoying the read of another beautious gallic(?) fantasy game, of dark swords and sorcery. Moody, atmospheric, great art, a simple WoD like system of multiple d10 pool vs a difficulty number, counting successes.Neat and simple wound threshold system.

The quickstart is free and worth your attention.

The successful Kickstarter is here.

The website is here.

Distribution by Modiphius.

Might run this at Furnace as a tester.


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So I checked out the GODS Kickstarter, and the marketing team needs to do a better job, since a quick search on Kickstarter for "GODS" does not produce easy hits. After perusing the preview on DriveThruRPG, this game's the d10 dice pool system is pretty decent. Honestly, I would have backed this if my personal formula sticking to the seven game engines I use regularly did not pull me back.

And, obviously, due to other temptations using game engines I run regularly, like even more Forbidden Lands, means I may still skip GODS, even though Modiphius will be distributing it for those who missed the Kickstarter.

So back to the temptation of Forbidden Lands and Bestiaries, who does not like a good bestiary?

Trilemma Adventures looking at you, kid.


Looking at this again, since the creator is Fria Ligan, but a third party, I may resist this temptation.

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Funny enough, history seems to repeat itself and the D&D 5th Edition OGL is laying the same sort of popular foundation that the first d20 OGL did with D&D 3rd Edition.

Fortunately, because the Greek inspired D&D games seem better crafted, I may avoid temptation of this Roman one. Also, though I did not back "Lex Arcana" on Kickstarter, from the quickstart it offered are more consistent premise than this one which seems like just generic fantasy in Ancient Roman inspired trade-dress

Before I abandoned the Church of Monte Cook, I may have taken this Invisible Sun offer, but I noticed Monte Cook is still determined to sell premium over-priced Kickstarters with no affordable print options for low budgets, and instead only offers PDF cop outs. So no more Monte purchases for me.
Nightfell, yet another D&D5e Campaign Setting on Kickstarter (seriously like the old days of the d20 OGL but better).

I will give it two weeks to stew and then decide. I do not have a specific fantasy horror setting, unless the Savage World of Solomon Kane counts, but even then, probably not in the traditional fantasy sense. But then I have Trudvang Adventures for D&D5e, so is that horror enough for me?

For space horror, I am awaiting Sean Astin's Grimmerspace for Starfinder to arrive by end of year, hopefully.

Nightfell is an original horror/fantasy setting for the 5th edition of the most famous role-playing game in the World. This manual will dive you into a dark world full of terror and despair. The Undeads come back from the afterlife, and eternal beings crave the nullification of reality. You will face ancient horrors, but you will also come to know superstition and occultism, and you will learn to follow the Moon as the only guide in this nocturnal world.

In this ruthless setting, players will play night explorers, resilient survivors who adapted to the Lunar Age, an era where the sun is dead, and life still endures only thanks to the last Primordial beings