Laserburn+Combat3000/1+Spacefarers and Rogue Trader
I've been a bit harsh on Traveller, it's alright. I was looking back at my 2014 TravCon scenario and the PCs I put together with my rule tweaks were rounded and competent. I think I was a bit cavalier with the 'if a skill has a number (invariably a 1) you can only have it up to that number. I think I allowed skills to increment when these arose regardless of level.
Oh gosh. I was given Everway years ago, and have never got round to reading it.
@Dom The old one is a boxed set with pretty cards for resolution and IIRC a couple of slim softback books, and some arty sample character sheets. (In fact, a bit like an early ancestor of today's starter sets.)
@First Age Do you know whether they're making it a more trad dice system so it runs out of a book/s?
I -think- it was more culturally sensitive than most games - the above art nudges that idea - and if they manage that plus a creative and accessible play experience they could find an audience today, not least among the US west coast streaming community, and from there more widely.
Got it for a fiver in “The Works” back when my playing group was my son and his two friends. Not exactly the ideal group for this game.
As Dom said I never really grokked it back then. I could run it now because of my experience, not the game system itself. Two different Referees pulling exactly the same cards would deliver totally different outcomes.
The idea of using the four elements as characteristics had potential which I’m not sure was realised.
But the main things was that pack of cards.
Year later when I’m trying to buy art for my own games I realise just how much the art in that pack is worth. I notice they’re still reusing it all these years later. And the potential to use it in other games is immense.