Its the 35th anniversary of Golden Heroes this year. At UK Games Expo in May. Should I:
A) just forget that and do what I always do - whatever that is.
B ) offer to run games from my portfolio of publications - Starting with Golden Heroes. (I can't offer a session of everything because I've published more than 8.)
C) offer a little seminar based upon my "career"
D) try to organise a small meet up based on my games in the week running up to Expo in Birmingham. It IS a school holiday week I think and (eg) a meetup during the day on Thursday following with us all decamping to the Exhibiton centre for open gaming in the evening might be sweet.
I think I'm aware of just how small my "gaming footprint" in the hobby really is. So magbe I'm just posting here to get some sensible feedback before I plan to do anything TOO grandiose.
Others live out their lives hardly venturing beyond the lands around their village or steading, but you are different. Your vows will lead you to a life of heroism, danger, and sacrifice beyond the edges of civilised lands.
Kinsmen to the North are calling to you, Ironsworn. Horrors from the deep have surfaced and murder, strife and chaos is the result. You are to take the perilous journey North to the outermost Tempest Hills. If you make it, you must test your iron against the oldest and most evil of foes. Should you survive your legend is assured.
Was a bit late sending my events to the expo, since I just received the beta rules for the Achtung! Cthulhu Second Edition RPG this week.
And after significant perusal, yes, this is a medium/light version of 2d20, more along the lines of Star Trek Adventures in terms of fewer attributes and a less stat-heavy character sheet (though not as light or free-form as John Carter of Mars).
Those of you happy with the rule set of Star Trek Adventures but also like your Lovecraftian horror, may enjoy this update to the Savage Worlds powered Achtung! Cthulhu first edition.
I may even take this new Achtung! Cthulhu 2e for a spin at Seven Hills, if my last-minute changes make the cut-off.
Oh yeah, I now have my three games up. In fact, "The Curse On Wheal Lion" (Trail of Cthulhu in the 18th century) on the Friday and "After the Alchemist's Accident" (Discworld) on the Saturday are fully booked up -- but that leaves "The Day of the Clockwork Peelers" (GURPS Steampunk) on the Sunday morning with spaces available...
It's London in the Nineteenth Century, but something, you feel, has gone very wrong. Law and Order is being handed over to machines, and nobody seems quite able to understand the how and why of the business. The five of you are folk who don't like this, and you've all shown up for a meeting called by someone as seems to think that he might have a clue what's going on these days. He might even have an idea what to do about it. Trouble is, today may just be the day when the machines stop pretending they answer to human beings for what they do - and you may end up being the ones who stand against the Law of Clockwork.
A street-level steampunk adventure of resistance to the iron hand of oppression.
Started to see Player slots being taken on my Games which is nice.
Over half of the games are fully booked on the Event Schedule. 1 Slot left 25 Games, 2 Slots left 21 Games. 3 Slots left 21 Games. 4 Slots left 20 Games, 5 Slots left 25 Games. 30 Games with all Slots left. Finally 8 Games still to go Live.
Hopefully a last minute final booking rush will take place for those other Games.