[generic] What are we running and playing

Currently running my own High Flyin' Bastards game on Tuesday nights (it's basically Firefly/Serenity with the serial numbers knocked off. I found the commercial rulesets too cumbersome - my rules are 3 pages).
Also running Stone & Wood (but not in Donaldson's Land, in my own version of it) on a Wednesday/Thursday night.
I find I can't run games in settings based on films/books/tv etc. - I'd much rather take the setting and mess around with it a bit. That way, players can easily get an idea what the setting is like, without getting distracted by plots they've seen or read about or expecting their favourite character to turn up.
Anyhow, on that note, my next game will be High Plains Drifters, using the HFB rules but set in the "Far West" (per Skarka's never completed Far West rpg). Players are just creating their characters now.
 

First Age

D&D h@ck3r and Hopepunk
Staff member
More Pathfinder 2e, deep in an ancient magical complex searching for an artifact that calls to them ever deeper.

Thought I got them with a huge spider but @pedr finished it off with an amazing roguish rapier critical!

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Today I ran Camp Flying Moose for Girls of All Kinds, a wholesome magical game of summer camp mysteries that was featured in the Bundle for Racial Justice: there were five campers in the Fighting Otters cabin who were faced with taking part in Raft Day.

After a good start getting supplies to build their raft, they faced a major setback with the disappearance of their cabin, with their only clue being a distant, loud quacking coming from the woods. Following the sounds, they found that their cabin was actually the Hut of Baba Yaga and was making it's way to the river by itself!

Heroically, one of the girls flung herself into the cabin and tried to steer it with the help of some friendly spiders, while the others bound some fallen logs together with duct tape and started frantically rowing after them; after most of them ended up in the river at some point, they eventually managed to stop the cabin before it went over a waterfall and all worked together to get it safely ashore once again, whereupon it was met by a luxury resort hotel with spa... on huge duck feet.

This was such a fun game, with everyone sparking off each other and sharing silly ideas that had us all giggling like the kids we were playing throughout; it's definitely going on my regular play list now.
 
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