[generic] What are we running and playing

Darran

Level 7 Blingmaster
#61
Can some of you who have played Dragon Age/Fantasy Age give us a run down of what makes it special? Is it the system or the settings? Where does the system play like, is it pulp action/narrative/tactical simulation etc?

I've had a chance to pick up one or more variants in the past, but I've always left it because I don't need 'just another fantasy game'. Of course, I backed King of Dungeons, so my principles are weak...
The system is fairly simple. Roll 3D6 to beat a target number. One of the dice 🎲 is an ‘Age’ or stunt dice so a different colour and/or style. If you roll doubles you refer to the number on the stunt dice to get your stunt points. The more stunt points, the better, as you can do more attacks/extra damage/disarm/etc.

In our last session the three of us took on twelve harden troops, way tougher than us individually. It took us two hours of game play to defeat them but that was the longest battle we have played out so far and there was a lot of other things going on at the same time, like rescuing children, avoiding angry villagers, putting out fires, etc.
The GM expected us to sneak around and just follow them - we were more blood thirsty! 😈
 
#62
I'm facing the desert of the summer holidays, which I intend to turn into a lush well-irrigated forest of delights with.............
In my case BurritoCon as well. I’m going to run a bloomin’ “Year of the Rabbit” game! (I know anyone can play anything but, god, I hope we get a sweary woman to play Mabel again!)

And a SciFi con - Fantasticon Cleethorpes - where I’m again offering Demo TTRPGs AND a couple of live onstage role plays in front of an audience - which I’m hoping will be taped this year.http://www.fantasticon.co.uk/

And the worlds biggest Steampunk Convention - The Asylum in Lincoln. Four days in another world. Again demo games - this time with back-up referees and I’m pushing to do a live play in front of an audience. A key feature here will be me asking people to send me pics of themselves “in character” with a description of their character and me having a character sheet designed for them when they turn up. https://www.asylumsteampunk.co.uk/

Because of a clash, Fantasticon means I’m missing the small but beautifully formed Grand Tribunal in Cheltenham. No longer just an Ars Magica Event, you can come and roleplay the whole weekend without playing a single AM game. Eclectic alternatives but there seems to be a lot of Cthulhu/BRP run. I highly commend this lovely little event to you and feel guilty for missing it. It’s on my “endangered species” list of conventions that we’re in danger of losing. Use it or lose it, folks. Lovely town to visit, great small, friendly event. http://www.grandtribunal.org/wiki/Main_Page
 
#63
Just reached a pause in the 13th Age Tales from the Riverlands as Ben wants to take a turn at GM'ing for a bit.
Still running Hostile The Currents of Space solo, although I just do this when I feel like seeing where the Game is going next.

Offered a choice for some filler games (one-off), consensus was superhero so dug out three boxes of superhero figures (all re-based Heroclix that I got off eBay) and brushed up on Squadron UK. Going to run a sample fight tomorrow involving a break-in at the School of Chemistry at Birmingham Uni.
 
#64
I am currently running my adaption of the Throne of Thorns for Symbaroum for my main group, this happens mostly-weekly (with time missed for family commitments or work rota clashes), I feel very lucky. We are near the end of part two and the players are about to learn exactly how dangerous it is becoming. The group's characters are also learning some hard truths, plus realising they don't entirely agree on what should be done. I won't go into huge detail as my version of the campaign world is wildly at odds with where I believe that the actual campaign is going based on what I have heard from people in the know.

The main group are also playing Legend of the Five Rings, (we alternate to keep it fresh and to give me time to plan, I won't say write as my notes for games can not really be called actual writing). This became a thing after I decided to test out the new version of the system with some of my players while one of the group was on holiday. I should have seen it coming as one of those players is a huge fan of the setting. However, I find the new version very easy to run and it leans to my strengths.

I also have conventions in the future that I am planning to run a few games at, more than likely Symbaroum and Coriolis, but I think I will give Caphaernaum a try out too. However, I have promised to offer some of my tried and tested games as someone made me realise that only 18 people have played some of them and when you run at Games Expo that is a very small group of the people present.
 
#65
The next game session I'm due to play is our GURPS Roman historical campaign. That's in two weeks time. After that I will be running two Empires Rising games in September for two different groups. One group I will be using FAE and the other GURPS.
 

Guvnor

The Guvnor
Staff member
#66
The next game session I'm due to play is our GURPS Roman historical campaign. That's in two weeks time. After that I will be running two Empires Rising games in September for two different groups. One group I will be using FAE and the other GURPS.
That's an interesting comparison to make, FAE and GURPS. I have met your GURPS friends and they grok GURPS, is FAE a different group or the same?
 

Cybe

Lay member
#68
I recently met a group of very new players, they had never so much as tried a tabletop RPG before. So I am now GMing them a short Starfinder campaign.

I'm having a great laugh with it, as their enthusiasm and excitement at every new thing is just wonderfully infectious!
 
#69
I just remembered I neglected to add two of the games I am running...mostly because it hit a stall that was created by life throwing curve balls and they were hard to schedule.

Masks of Nyarlathotep. The newly released version. This has proved difficult for me to be honest. I have become used to being able to change prewritten adventures to suit my group. Change to the point of making them very different from what is on offer (like the Symbaroum game I am running). However, as Masks is an investigation there are quite a few points that need to stay as they were written. And based on how big the book is, studying it long enough to make those changes...well I may as well just write my own game. As I had also, in a moment of extravagance, bought the prop set...well I am running as close to the book as I can. I feel a little boxed in and do not believe I am doing the game justice.

Star Trek. This is fairly infrequent as two players live in Birmingham, one lives in Manchester and two have odd work rotas. Plus as I am old and not comfortable with running online (as I like to gauge the body language of the group) it means we have had one session so far, the next is next Saturday but then there will be a gap until November and then another until February. I know I should not complain as I think I am getting a lot of gaming in.
 

Cybe

Lay member
#74
Star Trek. This is fairly infrequent as two players live in Birmingham, one lives in Manchester and two have odd work rotas. Plus as I am old and not comfortable with running online (as I like to gauge the body language of the group) it means we have had one session so far, the next is next Saturday but then there will be a gap until November and then another until February. I know I should not complain as I think I am getting a lot of gaming in.
Is this the Modiphius Star Trek Adventures version? I've been running it too, for a group with a campaign that used the living campaign as a backbone to create a new post-Nemesis story about the Federation being drawn into a war with the Romulans. I spice up the adventures a bit here and there and it's a huge success, and I've found the system to work really nicely but I know that's something a lot of people have differing opinions on.
 
#77
Done a couple of sessions of running Vampire the Masquerade (5th ed) online now. The game is going well - much better than when I ran Doctor Who for an online group.

I like the system. Combats are short and punchy. Tons of stuff in character gen to promote roleplay and provide plot hooks: convictions, touchstones, ambition, desire, chronicle tenets, plus all the merits, flaws and backgrounds stuff from previous editions (fear of crosses, contacts, retainers, etc). The more superpowered Disciplines have been nerfed, but not so much that they are useless.

Downside: layout of the rulebook leaves a lot to be desired, the index is pants, and there isn't a big enough breadth of examples in the text. So cheat sheets, the official GM shield, liberal use of the search function on the pdf copy (by both GM and players) plus asking the internet are all required.

I've also remembered why I don't like systems with big lists of magic spells & superpowers. (Which, face it, the Disclipines in Vampire are in reality). It's because each player only has to memorise the 4 or 5 ones on their character sheet, but I have to know ALL this stuff, since every bloody NPC vampire will have a different subset of the powers.
 
#78
We've started an online game of Urban Shadows on my group Discord server and we're also trying to have One Shot Wednesdays on my personal Discord server, starting with a simple game of Troublemakers, my PbtA game of kids' adventures.
 
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Darran

Level 7 Blingmaster
#80
Enjoyed my first online RPG play via Roll20 + Discord.
The Alien RPG is very interesting in play, plenty of opportunities to really ham up the roleplaying of the characters.

For my Weyland-Yutani Company Rep character I had written up a load of corporate speak phrases to use in play, as exampled in my post above, to confuse and expand on my character.
 
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