The Modiphius sale took me away to a 1947 that never was.
I got the adventure book too for a combined £6 price tag. A cautious look at the reviews meant that I went in with my eyes open. It is safe to say the game system is very poorly written, with some nice mechanics obfuscated by intermittent or forgotten explanation. Nevertheless we have a bouncy looking d6 dice pool system to run you into a fun pulpy 1947 with weird tech, aliens, conspiracy theories, mad experiments, a post nazism Germany and a continuing war, including an occupation of our Green and Pleasant land by the Prussians.
Delightfully daft, with a system that looks to be a keeper if you can decipher the conspiracy of editing. I'm gluing with minor house rules. Modiphius promised errata, but I don't think ever delivered on it. Maybe that's why they are selling off the stock? A revised printing? Onto 2d20? Or quietly saying goodbye.
Bought the Alien/s Legendary Encounters card/boardgame. Haven't played it yet as I'm still putting the 600 or so cards in their sleeves. I suspect the game itself isn't that hard to play but the manual doesn't strike me as a model of clarity (this from someone who waded through Squadleader and its sequels during their misspent youth). If all else fails I'll check out one of the how-to vids on YouTube.
Picked this up for 11 quid.
Cuban Missile Crisis in a tiny box.
Cold War micro game based on area control.
15 minutes to play.
Download the v1.1 rules from Boardgamegeek. They’re much easier to follow.