I've been dipping into Young Centurions from Evil Hat, a sort of prequel game to Spirit of the Century. Things have certainly changed since the original game, which I pre-ordered in those far-off days before Kickstarter, and the underlying system is greatly improved.
Young Centurions uses Fate Accelerated Edition, which is considerably slimmed down from earlier versions and now feels like something I could actually use, whereas the old versions of Fate seemed cumbersome in use compared with Fudge. Fewer Aspects and a different way of looking at skills and attributes really seems to suit this game of kid heroes.
I picked it up because I wanted a change of pace for my group, not entirely certain of what I'd get, and it's a delightful read. Nothing grim and dark here, even in the face of the looming Great War, and I'm glad of it. Optimistic settings have seemed thin on the ground in recent years, at a time when we could all use a little optimism.
Young Centurions uses Fate Accelerated Edition, which is considerably slimmed down from earlier versions and now feels like something I could actually use, whereas the old versions of Fate seemed cumbersome in use compared with Fudge. Fewer Aspects and a different way of looking at skills and attributes really seems to suit this game of kid heroes.
I picked it up because I wanted a change of pace for my group, not entirely certain of what I'd get, and it's a delightful read. Nothing grim and dark here, even in the face of the looming Great War, and I'm glad of it. Optimistic settings have seemed thin on the ground in recent years, at a time when we could all use a little optimism.
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