[generic] What rpgs have you read recently?

First Age

D&D h@ck3r and Hopepunk
Staff member
Magnimar, City of Monuments and Varisia Birthplace of Legends as I begin to steep myself in Golarion lore in preparation for the Shatttered Star adventure. I've taken a side peek at the Korvosa City Guide too, though that may require a deeper dive.

Korvosa Map.PNG


I can see what all the fuss is about. In Varisia we have Paizo's first of the Golarion detailed areas, and a rich and ripe place of adventure and conflict it is with the tensions of the present, on the surface of an ancient land that still speaks of the majesty and terrors of the past.

Cracking stuff (and explorable thanks to the huge 1e Humbe Bundle of PDFs).
 

Guvnor

The Guvnor
Staff member
I read, or rather inhaled the Alien RPG from Fria Ligan.
Gosh, I have never seen an rpg book so full of black ink and almost none of it words.
I wonder just hpw short an art only version is? 64 pages?
HOWEVER.. it does create the mood, it's dark, and hiding in the shadows is a low complexity and deadly system that (since I have played it) I confirm meets the 'essence ' of Alien.
I like their explanation of why everything is shit, and they hyper sleep for ever, that's cool, and I now want to run it and play it a lot more.
 
I'm in the middle of reading through Lyonesse (all 510 pages of it). So far I've browsed the setting material and find it provides the essence of Vance's books. I've read the magic section in more depth and although based on the usual Mythras mechanics it's been adjusted to conform to the concepts of Faerie magic and Sandestin magic found in the books. One of the highlights is the Vancian Meal Generator to give player's characters a genuine gustatory experience.

If you are a fan of Vance's books set in the Lyonesse universe then I'd recommend this but, if you are a fan of simpler RPG systems then the level of crunch may possibly be something you find too arduous.
 
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I read, or rather inhaled the Alien RPG from Fria Ligan.
Gosh, I have never seen an rpg book so full of black ink and almost none of it words.
I wonder just hpw short an art only version is? 64 pages?
HOWEVER.. it does create the mood, it's dark, and hiding in the shadows is a low complexity and deadly system that (since I have played it) I confirm meets the 'essence ' of Alien.
I like their explanation of why everything is shit, and they hyper sleep for ever, that's cool, and I now want to run it and play it a lot more.
Fria Ligan did same with Coriolis, but Alien tops that. I got that nauseating poured ink smell when my Coriolis arrived, but, luckily, I am not allergic.

Once thing I must say for Fria Ligan, is that they sure know how to get the right feel of the genre they use for their role playing games. Like you said, those dark pages emphasise the darkness of Coriolis and Alien.

In contrast, the simple black ink on white paper, with only black and white artwork, gives Forbidden Lands that authentic old school early Gary Gygax design style.
 
I'm in the middle of reading through Lyonesse (all 510 pages of it). So far I've browsed the setting material and find it provides the essence of Vance's books. I've read the magic section in more depth and although based on the usual Mythras mechanics it's been adjusted to conform to the concepts of Faerie magic and Sandestin magic found in the books. One of the highlights is the Vancian Meal Generator to give player's characters a genuine gustatory experience.

If you are a fan of Vance's books set in the Lyonesse universe then I'd recommend this but, if you are a fan of simpler RPG systems then the level crunch may possibly be something you find too arduous.
I am so tempted by Lyonesse whenever I read how it stayed so close to what Jack Vance would have probably wanted in an RPG.
However, 510 pages is what gives me pause. I already have over 600 pages of Pathfinder 2e and am running out of bookshelf space. ;-)
 

Guvnor

The Guvnor
Staff member
Fria Ligan did same with Coriolis, but Alien tops that. I got that nauseating poured ink smell when my Coriolis arrived, but, luckily, I am not allergic.

Once thing I must say for Fria Ligan, is that they sure know how to get the right feel of the genre they use for their role playing games. Like you said, those dark pages emphasise the darkness of Coriolis and Alien.

In contrast, the simple black ink on white paper, with only black and white artwork, gives Forbidden Lands that authentic old school early Gary Gygax design style.
I shall rip the text out of the ALIEN rpg so I have a simple text version for reference, for personal use only you understand..
 

Brass Jester

Acolyte
Staff member
Just got High Dudgeon, the adventure for Lyonesse. NO SPOILERS! Very well written, very playable and an unusual twist on a story/ adventure that is SO Jack Vance that I'm not sure its seeds aren't in the novels somewhere.
Also re-reading 'Lyonesse: Suldrun's Garden
I am also grimly determined to get the HOG playing Coriolis; Jack Vance's Demon Princes books might translate quite well into the setting.
 
Reading through Swords of the Serpentine (the pre-layout PDF) prior to a first go at running it tomorrow night. This is a trial run before Expo in August, by when I'm hoping to have grasped the system well enough that I don't feel like I'm cheating paying customers.
 

First Age

D&D h@ck3r and Hopepunk
Staff member
I'm reading Talislanta: The Savage Land for a possible sort series of adventures. I like the tribal vibe and the rich array of ruin settings, whispers of the recently departed powers and the dangers of the servitors now free to burst out and dominate.

The archetypes are gonzo and I kinda like that. You could easily make your own, especially if you don't care about balance, and the book doesn't.
 

Guvnor

The Guvnor
Staff member
I'm reading Talislanta: The Savage Land for a possible sort series of adventures. I like the tribal vibe and the rich array of ruin settings, whispers of the recently departed powers and the dangers of the servitors now free to burst out and dominate.

The archetypes are gonzo and I kinda like that. You could easily make your own, especially if you don't care about balance, and the book doesn't.
Balance schmalance.. and no elves!
 
Glitter Hearts: it's a teenagers-with-superpowers kind of game, but taking it's inspiration more from the Power Rangers/Sailor Moon end of the spectrum, rather than, say, Teen Titans (in any iteration.) It's PbtA and the focus is on positivity & team-work, doing away with the angsty, moody BS of numerous other games in this niche. It gives you lots of ways to customise your PC and the two-identities motif is baked into the rules, so you all get to do cool transformation sequences. There are even rules to cover 'mega-forms' and combining into a giant robot!
 
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