[generic] What rpgs have you read recently?

Guvnor

The Guvnor
Staff member
Plus I have finished the Arcana chapter and it was nicely flavoursome and not too much. In fact the light touch of the rules and the lack of exhaustive lists, the strong focus on motivations and relationships, and the Stunts for different situations all bode well. I won't feel worried there are rules hiding in there to embarrass me as a GM.
I know and have discussed the potential damage/health scaling issues at higher levels and am aware of the **possible** need for a house rule, but I have learnt that in all RPGs the GM has a strong role in balance.
I love the broad brush approach to weapons/shields/armour/equipment.
After the problems with the move and action economy in Qin I see few problems with theatre of the mind or miniatures with the combat system.
I like the level progression, it's not overly complex but has plenty of variety.
The Conviction/Fate/Destiny/Corruption stuff is (again) excellent and will drive story when combined with Relationships & Bonds. It also hints of a more complex view of romance than "we are the good guys" than the first edition.

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Onto the setting.
 
Plus I have finished the Arcana chapter and it was nicely flavoursome and not too much. In fact the light touch of the rules and the lack of exhaustive lists, the strong focus on motivations and relationships, and the Stunts for different situations all bode well. I won't feel worried there are rules hiding in there to embarrass me as a GM.
I know and have discussed the potential damage/health scaling issues at higher levels and am aware of the **possible** need for a house rule, but I have learnt that in all RPGs the GM has a strong role in balance.
I love the broad brush approach to weapons/shields/armour/equipment.
After the problems with the move and action economy in Qin I see few problems with theatre of the mind or miniatures with the combat system.
I like the level progression, it's not overly complex but has plenty of variety.
The Conviction/Fate/Destiny/Corruption stuff is (again) excellent and will drive story when combined with Relationships & Bonds. It also hints of a more complex view of romance than "we are the good guys" than the first edition.

View attachment 1926
Onto the setting.
Happy to see you are enjoying it. It is well written, and does offer some dark themes in the more dangerous regions like Jarzon, I believe.

I purchased the rare special edition, since I had a feeling this game would be popular with the ladies in my life much more than with me.

But since I GM most games, I thought to expand my horizons a bit. Plus, the new edition is powered by Fantasy AGE. Got the special flowery d6 dice too, and the book came in a box with light blue faux rose petals.

blue_rose_age_ruleset_special_edition.jpg
 
I have just finished reading Paleomythic and am now about halfway through reading Liminal.

Liminal is getting more love from me. I've already come up with a couple of character concepts I'd like to play.
Though, Paleomythic gets a special prize for almost making me snort my drink up my nose when I spotted "bikini" in the stone age clothing list :)
 
I have just finished reading Paleomythic and am now about halfway through reading Liminal.

Liminal is getting more love from me. I've already come up with a couple of character concepts I'd like to play.
Though, Paleomythic gets a special prize for almost making me snort my drink up my nose when I spotted "bikini" in the stone age clothing list :)
Did that atoll exist in the stone age time period?
 
I'm part way through reading Asturias Medievalia (or however they spell it) which is the Asturias campaign setting for Aquelarre. Aquelarre is Spanish for coven and the setting is basically a BRP/D100 game set in 14th century Spain and is mostly the PC's fighting against enemies of the (Catholic) Church including witches, demons and folkloric elements and also dealing with political aspects of warring lords and minor kings. The hardest bit is dealing with the Spanish names for all the creatures, places and people. As the geography on a micro level is something I've never had to deal, with a map of Spain is helpful and the historical information that is in the core and the Asturias supplement is extremely useful as I did US geography twice for O-level and no European geography having changed schools in the fifth form. There are three adventures in the core and another five I think in the Asturias book so plenty to be going on with. One of the adventures is a CYOA style to help immerse you in 14th century Spain and the game system but anyone familiar with Mythras or RQ should have no difficulties as the changes are fairly small.
 

Guvnor

The Guvnor
Staff member
Though, Paleomythic gets a special prize for almost making me snort my drink up my nose when I spotted "bikini" in the stone age clothing list :)
Given that you are our Neolithic RPG misogyny expert, did Paleomythic pass or fail? Was the bikini a witty Easter egg or signs of another poorly imagined game?
 
Paleomythic is a simple yet evocative game of life in an earlier time. I suspect that the 'bikini' thing is a way of conveying an image of two pieces of cloth/fur that provide a female body covering to modern yoof who may have some degree of difficulty imagining how things may have been in the 80's let alone prehistory. Look at who published it and what their target market might be for instance to see how that might affect the editing process.
 
Given that you are our Neolithic RPG misogyny expert, did Paleomythic pass or fail? Was the bikini a witty Easter egg or signs of another poorly imagined game?
Paleomythic states up-front that it is the stone age version of the Sword & Sorcery genre. So it is trying to emulate the more pulpy end of things: think Edgar Rice Burroughs The Land That Time Forgot rather than Jean Auel's Clan of the Cave Bear.

I think the bikini is a joke about pulp cover art of cavewomen in furry bikinis.

There is artwork of women in bikini tops, but they are drawn more like sports bras than they are like the titillating, cleavage enhancing, barely-covering-the-nipples, bikinis on artwork of yore. There are no sphere-boobs. Also all the women wearing bikinis appear to be in a hot climate or standing close to a fire. The lady in the snow-covered landscape has sensibly wrapped up from top to toe, with only her head and hands uncovered.

So in terms of art, then yes, Paleomythic gets a pass.

There's a bizarre bit where it says "A person has a one in six chance of becoming pregnant each time they copulate" (emphasis mine), and a spell to increase that to 2 in 6! I haven't tried out the combat system yet, so I don't know if the entire tribe being continually pregnant is mathematically required to counterbalance TPKs! :)
 

Guvnor

The Guvnor
Staff member
I don't really get this obsession with pregnancy in these paleo games. I even found it distasteful in Pendragon where it made some generational down time sense.
Is it genre appropriate in some way?
 
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I don't really get this obsession with pregnancy in these paleo games. I even found it distasteful in Pendragon where it made some generational down time sense.
Is it genre appropriate in some way?
Well there's no TV, Internet, Books, Radio, etc so you've got to do something to pass the time...also those Serpent Men probably keep nicking the sprogs...

I assumed the bikini bit was a reference to One Million Years BC etc. I'm not sure that there even was a Bikini Atoll at the time (groan).
 

First Age

D&D h@ck3r and Hopepunk
Staff member
A bit of a mix on my reading at the moment.

Godsend Agenda v3 Beta Playtest document, available on Driverthru right now. There are at least half a dozen concepts in there that you would want to steal for your own forming Omni/Omega powered game. I may not be into the assumed superhero genre, but the ideas are emminently usable. The 2d10 exploding dice roll is a lot more exciting than the flat 1d20, so expect to see that in my future games. After blending in Pantheons/Companies, and Events (montage based action scenes for any big event), I'll be using the Magic from Talislanta/Atlantis and the Paths from Tal5. Lots of great ideas.

Mostly because I'm struggling to get enthused by Traveller these days I've poured through the Mythras based M-Space to see if that does the trick. It is very good, but if I get that to the table I can't see me ever touching Traveller again. I had all the supplements in my Drivethru basket for a while but stood back from the brink. Would the Traveller Companion fire up my lanthanum grid and get me to jump into running a game? I expect not. :confused:
 
There's a bizarre bit where it says "A person has a one in six chance of becoming pregnant each time they copulate" (emphasis mine), and a spell to increase that to 2 in 6! I haven't tried out the combat system yet, so I don't know if the entire tribe being continually pregnant is mathematically required to counterbalance TPKs! :)
Have the last two posters missed the point?

'Magic. It can get a guy... wait, you've got to be kidding me.' - back cover blurb to Small Blessings, found in your local pandimensional library.
I dunno, you tell me I've got no idea what your point is as I was replying to Mr Guvnor! I was worried that it said 'person' in that it implies either party could get pregnant, if that's what you mean(?)
 
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Guvnor

The Guvnor
Staff member
@First Age the Companion has character gen similar to Coriolis packages.

But why not use another system to explore Known Space anyway? There's a long standing write up of the Pirates of Drinax game using M-Space on the Design Mechanism forums, and there's the Savage version Andy Slack runs.

There is an article on using Traveller world UWPs with M-Space and it looks very sympatico.
 
I don't really get this obsession with pregnancy in these paleo games. I even found it distasteful in Pendragon where it made some generational down time sense.
Is it genre appropriate in some way?
Not genre appropriate in any way that I can see.

If you are off doing derring-do with your lady love in a pulp genre, then the only evidence that Tarzan and Jane ever had sex is the Son of Tarzan book. Ditto John Carter and Dejah Thoris, etc. All nice nuclear families. Certainly not popping out sprogs like a factory production line.

If you are off doing 'prehistorically accurate' romance and dances-with-mammoths genre of the Daughter of the Red Deer/She Who Remembers/Clan of the Cave Bear sort (80s onwards), then a main character having a baby can be a major plot element. But the authors tend to have done oodles of research on anthropological lines, and are generally trying to mimic the low birth rates of traditional hunter-gatherers, not the massive birth rates of subsistence farmers. Like the one baby every 4 years of the !Kung people. (Though the more romantic books do gloss over how you stick to that 4 year interbirth interval, when the 'natural' contraceptive of seasonally low amounts of fat in your diet, and breast feeding the first kid until it is 3 or 4 have failed to suppress your fertility enough).
 
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